LordYanaek wrote:It's certainly not the unique cause but it was for me because in my case it was caused by the linked mod (and that mod changes death animations, which is why i could identify it). I started the mission sending one of my xcom around to find rebels in order to save them, and it crashed with that error even before a single enemy was revealed Just started a haven defense mission (the one where you must destroy the psionic device otherwise there will be unlimited enemy reinforcements). I'm not sure that's the unique cause, example: I figured this one because my issues were always after killing some aliens. There might be other mods causing it of course. I haven't seen that bug a single time since i removed it. Killing the sectopod after disabling the mod didn't trigger the bug. Killing it again cause the bug each time. Not killing the sectopod didn't trigger the issue (but it killed my guys of course). I made a save (from a reloaded autosave before i killed it) and tried several things. I'm 100% confident it was causing the issue because i noticed i had that after killing a sectopod. It used to cause that issue but as far as i know it was fixed in LW2 proper.įor me, the fix to that issue was to remove Edited Ragdoll Physics and Effects Redux. LordYanaek wrote:It's an old report from the LWToolbox.
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